The economy of the virtual worlds is on the rise. Its interesting to see what opportunities this brings to 3rd world countries. Gigaom makes an interesting presentation related to China’s wow gold farmers:
How did you locate these gold farms?
Ge Jin: I have a friend who had been operating a gold farms in Shanghai since 2003. So his gold farm is the first one I visited. My friend’s gold farm closed in 2005, so did most gold farms in Shanghai. Many of them migrated to smaller cities with lower housing and human resource costs.
So I contacted other gold farms through my friend’s old network… I was lucky enough to find several gold farms that were open to me in Jinhua, Nanjin, Lishui and Hangzhou. Again I was lucky to win their trust. It’s probably because I’m from the same background as many gaming workers (many gold farm owners were former gaming workers.)
Were gold farmers afraid the Chinese government would shut them down?
GJ: The ones that allowed me to film there were not afraid because they are located in cities where local goverments are tolerant of this industry. There is no national policy regulating this new industry yet, so it’s up to the local governments to judge.
Most local governments have no motive to shut down these gold farms, as they reduce unemployment and even reduce the crime rate by reducing unemployed male youth on the street. Some gold farms refused my visit because they don’t want to pay tax and choose to operate underground, or they are worried that their labor practice is problematic…
What does WoW gold farming suggest about the future of work?
GJ: I think these gold farms indicate that the game platform has the potential to engage more people in Internet-driven economy. The gaming workers in China don’t have skills like English, software or graphic design to participate in other forms of Internet-driven work, but they can communicate and navigate in a 3D game world whose tools and routines they are familiar with… So if more social and economic activities happen in an accessible 3D game world, people who don’t have access to other culture capital but gaming knowledge will be more likely to be included in global interaction.
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Saturday, February 03, 2007
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