Tuesday, May 09, 2006
Fishing and herbalism update
As I suspected based on some auction scans the Deviate fish are selling well on my server. So far I've sold 3x 20 stacks for a total of 14g. I ran a few tests at our fishin' hole in Barrens (see previous post) and I can pull up 20 Deviates every 30 minutes. I didn't target Deviate schools (they look like little whirlpools) during the test which would increase the yield significantly. That's roughly 9g per hour. Pretty amazing considering a level 15 armed with nothing more than a rickety 20 copper fishing pole could pull down that kind of cash. I wish I knew about this lucrative method earlier! In any case, this is the most reliable (and boring) gold making method I've seen so far.
The herbalism profession is ramping up slowly. It takes a lot of running around gathering herbs to boost the skill. I'm going to try running an herbalism 'circuit' in the Barrens over the next couple of days to ramp my ability. The idea is to use the herb resource map at WorldOfWar.net and run around a big enough circle so that the herbs will already respawn by the time I hit the start. Rinse and repeat. We'll see how well it works.
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2 comments:
My suggestion would be to gather herbs as you run around XP'ing. That way, it all seems like "free" gold since you're leveling (and hopefully having fun) and then just turning in the herbs as a bonus when you finish your session.
This way it also helps to keep this a "game" instead of a job. I mean, who needs another boring profession when you already have fishing!
Just a thought!
Yeah, thats what I'd planned to do after I got the skill up to the point where I could gather in an area my level. You also bring up a point - how to keep the 'game' feel and still make lots of cash. I'll have to dive into that one later as it is something I've been thinking about lately.
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