Tuesday, June 06, 2006

Reader contest - $10 prize!


I've finally hit level 40 with my Orc Hunter and I'm enjoying riding around in style on my shiny new wolf. No major breakthroughs in money making techniques but the ability to travel more quickly and safely is a major bonus. Anyway, I'll be going on vacation for the next two months, so no more posts for a while. In the meantime I'd like to send out a challenge to the readers while I'm gone.

The challenge is to come up with the optimal way for making the maximum amount of gold per hour. The rules are below:
  • The method must be performable by a level 40 Orc Hunter with 100 Alchemy/Herbalism, 200 Fishing and 125 First Aid.
  • No bots or other automation techniques are allowed.
  • The method must be highly repeatable - i.e. no 'just grind for 3 hours and get an epic drop' sort of stuff.
  • The method must be described as a comment to this post before July 20th, 2006.
  • The winner will be announced during the week of July 20th, 2006 with the winner receiving a $10 cold hard cash (think of all the things you can buy for $10 - now don't everyone post all at once!).
Payment to the winner will be made using PayPal. Let's see what profitable new techniques this contest will reveal. Good luck.

3 comments:

Anonymous said...

Hi guys,

Been enjoying reading your little blog - I wouldn't dream of buying gold myself, but perhaps that's just because I find it easy to make money. I'm not interested in the prize money, but I thought I'd give you a few tips on how to earn gold - especially while your letting your main character "rest."

Know that you have a selling alt (a banking alt is how my realm refers to them) means you have the perfect opportunity to start a disenchanter. Now, the profession is officially listed as an enchanter, but working as an enchanter is boring, involving standing around in town shouting at people for hours. Instead of leveling up your enchanting skill, create a character with the sole purpose of disenchanting and creating the materials needed by other enchanters.

Make sure you have the addon called Enchantrix (it likely downloaded with your Auctioneer program) and have a look through AH for low priced armor in each of the dust ranges. There are 5 types of dust - they can be broken up into 5 armor level ranges. From level 1-20 green items you can disenchant strange dust; 21-30 gives you soul dust; 31-40 gives vision dust; 41-50 dream dust; and 51-60 gives illusion.

You need to check AH prices on these dust before buying armor, and it is most safe to assume you'll get a little less than Enchantrix suggests to assure profit - if the rate of dropping Vision dust on your armor, for example, is 1.5, assume you'll only get 1. Once you've determined the sale price for each dust by watching the prices for a couple days, you can start searching the armor postings for things that will sell better as dust.

You may have noticed that I haven't mentioned the essences or shards. Essences, for the most part, come from weapons, and shards come from blue items. Weapons I have never found profitable to disenchant, but blues sometimes are. Keep and eye out for blues that are selling for less than the corresponding shard would sell for. Also, keep an eye on all basic enchanting mats - it's easy to find times when the lesser essences can be worth far more or less than the greater ones, and you can buy one cheaper and sell it as the other type. In example, my friend Asumina (in game char name) found that lesser Nether essences were selling for 2g each, but the greater ones sold for 4g. So she bought a bunch of greater ones, split them up, and made 2g profit off every three sales (greater essence breaks down into 3 lesser).

The key to why being a disenchanter is successful is that these basic mats - shards, essences and dusts - do not cost any deposit to put them into AH. You can put them in all week, and the only money you will ever pay is the percentage AH takes for your sale. It really doesn't matter if all your dusts sell, because you have lost nothing for putting them in, unless you have bought the reens to make them for too much.

Some warnings - twilight cultist items, as well as some wands created by enchanters, the green ammo packs, and possibly a few other items, cannot be disechanted. Whenever you encounter an item with many very cheap auctions from lots of different people, make sure you only buy one or two to test in case it is another items that cannot be disenchanted. Also, disregard Thottbot for disenchanting information - it is far to full of mistakes. Fish, for example, will never be able to be disenchanted :)

Anyways, good luck on your mission, and level up that herbalism - on my server there are quite a few high end herbs that can sell for as much as a gold a piece, and sometimes more. Sorry for such a long post - takes a little while to explain these things.

Anonymous said...

Okay, your money making potential is limited by your profession choice first up because you've chosen a crafting profession. Very, very little of what you can craft in any profession will bring in more money than the corresponding materials would.

However, at level 40, it's not what you do that will define your ability to make money, it's where you choose to base yourself coupled with the time you log on.

If you log on during populated times you're somewhat hindered by the sheer numbers of people all chasing the same resources, so a different log on time might be a first step.

Location: southern tip of stranglethorn vale. 42-45 mobs which means they may be a little high but you're playing a hunter and they play quite a bit above their level with the right pet.

Start point is the crystalvein mine for herbs (chest spawn point just outside the mine; regularly inside the mine). Aim for goldthorn, mageroyal(looking in particular for swiftthistle) and fadeleaf. A quick AH check will tell you these sell well because they are also used in high end pvp potions and raid potions.

From the mine you head south and take the first opportunity to hit the east coast (around zanzil). Schools of fish and wreakage will make you consistent money as they are firefin and oily blackmouth. All the mobs are humanoid which means cloth drops and coins. Do not first aid the cloth. At this level they are used in alliance/horde cloth quest hand ins and will sell for more. Only first aid if you absolutely must the cloth.

As you head down the eastern coast continue to look out for fish and go all the way to the southern tip. Then ride back and head from east to west across Booty Bay to the pirate mobs on the other side. Most of these are linked in two mob pulls, plus they tend to net and run to adds. You want to get over the bridge and start heading along the west coast (again with an eye out for schools of fish and herbs) and start hitting Myrmiddons or whatever they are. These are nice kills as they drop large clams that have a small percentage to drop golden pearls. These sell for up to 40g depending on server and are required in enchants. You can then head up the path across to the mine again.

Remember to stop in at Booty Bay and sell so your bags have space as you start the circuit. Also, if you find the mobs too tough, head north a little and fish up the greater sagefish schools and cook them. They provide a health and mana replenishment plus give mana regen over time. Very nice food for higher levels.

If possible, seriously consider dropping alchemy and picking up either mining or skinning to fully realise your money making potential.

-illaraphaniel

Anonymous said...

Can you give me some gold i am in lvl 12 and i need 3 gold i am a orc warrior and his name is ''Orgris''


Thanks